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GTA2 Structs and enums

Reversed by h0x91b and masuo.
Not all reversed structs and enums appear here, mostly car related ones.
Last updated: 2022.08.29
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Car struct

0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
0x00 Roof* roof Passenger* passengerLast CarLightsAndDoors lightsAndDoors CarDoor door[0] ...
0x10 ... CarDoor door[0] CarDoor door[1] ...
0x20 ... CarDoor door[1] CarDoor door[2] ...
0x30 ... CarDoor door[2] CarDoor door[3] ...
0x40 ... CarDoor door[3] Car* lastCar
0x50 Sprite* sprite Ped* driver CarPhysics* physics ?
0x60 ? TrailerController* trailerController ? uint id
0x70 bool latelyShot ? ? ? ushort carDamage ? ushort bitMask ? ? ?
0x80 ? ? ? ? CAR_MODEL4 carModel uint bitMask2 char fireRelated ? char alarmTimer ?
0x90 uint latelyShotBulletType char latelyShotTimer char playerInsideID ? ? uint doorsLock CAR_ENGINE_STATE engineState
0xA0 TRAFFIC_CAR_TYPE trafficCarType CAR_SIREN sirenState char sirenPhase ? char horn ? ? ? ? ? ? ? ?
0xB0 ? char currentUpgradeSound bool isTurretBeingRotated ? ? ?

Sprite struct

0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
0x00 ushort rotation ? ? Sprite* prev GameObject* gameObject Sprite* next
0x10 CollisionBox* collisionBox uint x uint y uint z
0x20 ? ushort spriteID short remap ? ? uint layer INVISIBILITY invisibility ? ? ?
0x30 SPRITE_TYPE spriteType int lockPallete char zoomInSprite char zOfTileOn ? ?
(not sure if that's the end)


CarPhysics struct

0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
0x00 int xVelocityReadOnly int yVelocityReadOnly uint totalDamageMaybe CarPhysics next
0x10 uint rr_skid_x uint rr_skid_y uint rl_skid_x uint rl_skid_y
0x20 uint fl_skid_x uint fl_skid_y uint fr_skid_x uint fr_skid_y
0x30 uint xPos uint yPos uint xPosReadOnly uint yPosReadOnly
0x40 int xVelocity int yVelocity int xJumpFromEdgeForce int yJumpFromEdgeForce
0x50 ? ? ushort rotation ? CarPhysics prev
0x60 uint gasPedal CarPhysics ? int zVelocityRelated uint zPos
0x70 int zVelocityReadOnly int rotationForce int pointingAngle ?
0x80 ? uint frontSkid uint rearSkid ?
0x90 uchar timerSinceLastMove bool isBrakeOn bool isHandbrakeOn bool isForwardGas bool isBackwardGas ? ? ? CAR_SURFACE surfaceType CAR_SURFACE2 surfaceType2
0xA0 ? ? uchar currentSlopeLength uchar currentSlopeStageOn uchar currentTileZ uchar handbrakeForce CAR_MODEL carModel ? ? uchar driveWheelsLocked char steering ? ?

Roof struct

0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
0x00 Sprite* sprite Roof* next int xOffset int yOffset
0x10 short rotation Sprite* next ? ? ? ? ? ?

CollisionBox struct

0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
0x00 uint xSize uint ySize uint zSizeMaybe uint rr_corner_x
0x10 uint rr_corner_y uint rl_corner_x uint rl_corner_y uint fl_corner_x
0x20 uint fl_corner_y uint fr_corner_x uint fr_corner_y
(there is more)

Passenger struct

0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
0x00 Ped* ped Passenger* prev

TrailerController struct

0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
0x00 ? ? ? Car* trailer

CarDoor struct

0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
0x00 char animationFrame ? char deltaOffset ? Ped* pedInDoor ? ? ? ? ?

CarLightsAndDoors struct

bit 0 bit 1 bit 2 bit 3 bit 4 bit 5 bit 6 bit 7
0x0 rear right light broken rear left light broken front left broken front right light broken front glass broken brakes left light front left light left door open 1
0x1 left door open 2 left door open 3 left door open 4 3rd door open 1 3rd door open 2 3rd door open 3 3rd door open 4 front right cabin light
0x2 front left cabin light rear right cabin light rear left cabin light ? ? ? brakes right light front right light
0x3 right door open 1 right door open 2 right door open 3 right door open 4 4th door open 1 4th door open 2 4th door open 3 4th door open 4

SPRITE_TYPE enum 4

value description
1 invisible
2 car
4 turret

CAR_WEAPON enum 4

value description
15 bomb
16 oil
17 mine
18 gun
19 tank turret
20 water gun
21 flamethrower
22 jeep gun
23 instant bomb
24 letter J
25 letter K
26 letter L
27 letter M

INVISIBILITY enum 1

value description
0 visible
1 invisible
2 ghost
3 no transparency

CAR_SURFACE enum 4

value description
0 flat
1 slope up
2 slope down
3 slope left
4 slope right
6 in air
8 in water
9 wet

CAR_SURFACE2 enum 4

value description
0 air or slope
1 concrete
2 grass
4 wet
8 metal

CAR_ENGINE_STATE enum 4

value description
0 broken
1 off
2 turning off
3 on
4 related to siren
5 turn off
6 off 2
7 lights on, engine off

TRAFFIC_CAR_TYPE enum 4

value description
1 regular
2 prot. recycled
4 ambulance
6 police car

CAR_SIREN enum 1

value description
2 off
4 on
8 alarm