Minor bugfixes and improvements
- Updated CarModelConverter fallback to include car id - Updated PedRemapConverter to cast to uint8_t, not uint32_t - Added WeaponConverter -1 case - Added missing returns in ModMenuModule::PlayerAppearanceCheat - Added logging in ModMenuModule::SavedCarsCheat - Fixed rare ModMenuModule::MenuManager crash on exit - Added missing conditional in ModMenuModule::PlayerPosMenu
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@ -91,7 +91,8 @@ public:
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case 84: return L"EDSELFBI";
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case 85: return L"HOTDOG D4";
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case 86: return L"KRSNABUS";
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default: return L"???";
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default:
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return L"VEHICLE " + std::to_wstring(id);
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}
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}
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@ -5,7 +5,7 @@
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class PedRemapConverter {
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public:
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static std::wstring ConvertToString(Game::PED_REMAP value) {
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int32_t id = static_cast<int32_t>(value);
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int8_t id = static_cast<int8_t>(value);
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switch (id) {
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case -1: return L"Default";
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@ -8,6 +8,7 @@ public:
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int32_t id = static_cast<int32_t>(value);
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switch (id) {
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case -1: return L"None";
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case 0: return L"Pistol";
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case 1: return L"S-Uzi";
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case 2: return L"Rocket Launcher";
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@ -218,6 +218,7 @@ void ModMenuModule::PlayerAppearanceCheat::OnPedRemapUpdate(const std::optional<
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}
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m_resetAndDisableRemapDone = true;
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ResetAndDisableCheckAndProceed();
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return;
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}
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m_originalRemap = newValue;
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@ -240,6 +241,7 @@ void ModMenuModule::PlayerAppearanceCheat::OnPedGraphicTypeUpdate(const std::opt
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}
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m_resetAndDisableGraphicTypeDone = true;
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ResetAndDisableCheckAndProceed();
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return;
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}
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m_originalGraphicType = newValue;
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@ -50,6 +50,7 @@ std::optional<ModMenuModule::SavedCarsCheatEntry> ModMenuModule::SavedCarsCheat:
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{
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auto it = m_entries.find(name);
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if (it == m_entries.end()) {
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spdlog::warn("SavedCarsCheat::GetCar: Car not found");
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return std::nullopt;
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}
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return it->second;
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@ -51,10 +51,10 @@ void ModMenuModule::MenuManager::RemoveLastMenu()
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void ModMenuModule::MenuManager::ClearMenus()
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{
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std::vector<MenuId> menuIds = m_menuIds;
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m_menuIds.clear();
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for (MenuId id : menuIds) {
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PendingChange change = { ChangeType::Remove, id, nullptr };
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while (m_menuIds.size()) {
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MenuId lastMenuId = m_menuIds.back();
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m_menuIds.pop_back();
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PendingChange change = { ChangeType::Remove, lastMenuId, nullptr };
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AddPendingChange(change);
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}
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}
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@ -88,6 +88,6 @@ void ModMenuModule::PlayerPosMenu::Teleport()
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}
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short* rotationPtr = Game::Utils::GetPlayerPedRotationPtr();
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*rotationPtr = targetRotation;
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if(rotationPtr) *rotationPtr = targetRotation;
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});
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}
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