Add various game functions
- Added Game::Functions functions:
- GetNearestCarForEnter
- IsCarATrain
- UpdatePedStatesFromObjective
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@ -230,5 +230,14 @@ namespace Game {
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typedef void(__fastcall SetPedWeaponType)(Ped* ped, DWORD edx, WEAPON_INDEX weapon);
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static constexpr SetPedWeaponType* SetPedWeapon = (SetPedWeaponType*)0x0043d830;
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typedef Car* (__fastcall GetNearestCarForEnterType)(TrafficManager* trafficManager, DWORD edx, Sprite* pedSprite, DWORD param_3);
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static constexpr GetNearestCarForEnterType* GetNearestCarForEnter = (GetNearestCarForEnterType*)0x00424e70;
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typedef bool(__fastcall IsCarATrainType)(Car* car);
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static constexpr IsCarATrainType* IsCarATrain = (IsCarATrainType*)0x00403ba0;
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typedef void(__fastcall UpdatePedStatesFromObjectiveType)(Ped* ped, DWORD edx, PED_OBJECTIVE objective, uint timer);
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static constexpr UpdatePedStatesFromObjectiveType* UpdatePedStatesFromObjective = (UpdatePedStatesFromObjectiveType*)0x00436920;
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};
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}
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