From ad0db92a905a344297e605657928ac5aa3b71824 Mon Sep 17 00:00:00 2001 From: izawartka <59137928+izawartka@users.noreply.github.com> Date: Tue, 21 Jul 2026 21:32:03 +0200 Subject: [PATCH] Update appearance menu item order and labels - Updated item order and labels in ModMenuModule::PlayerAppearanceMenu --- .../modmenu/menus/player-appearance-menu.cpp | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/src/modules/modmenu/menus/player-appearance-menu.cpp b/src/modules/modmenu/menus/player-appearance-menu.cpp index 31c7837..7061f99 100644 --- a/src/modules/modmenu/menus/player-appearance-menu.cpp +++ b/src/modules/modmenu/menus/player-appearance-menu.cpp @@ -31,32 +31,32 @@ bool ModMenuModule::PlayerAppearanceMenu::Attach() playerAppearanceCheat->SetEnabled(true); } - // ped remap - UiModule::Text* remapText = m_menuController->CreateItem(vertCont, L"", options.textSize); - m_remapController = m_menuController->CreateLatestItemController>( - remapText, - Game::Utils::GetAvailablePedRemaps(), - std::nullopt, - UiModule::SelectControllerOptions{ L"Ped Remap: #", L"#" } - ); - m_remapController->SetConverter(); - m_remapController->SetSaveCallback([playerAppearanceCheat](Game::PED_REMAP newRemap) { - playerAppearanceCheat->SetRemap(newRemap); - }); - - // ped graphic type + // graphic type UiModule::Text* graphicTypeText = m_menuController->CreateItem(vertCont, L"", options.textSize); m_graphicTypeController = m_menuController->CreateLatestItemController>( graphicTypeText, Game::Utils::GetAvailablePedGraphicTypes(), std::nullopt, - UiModule::SelectControllerOptions{ L"Ped Graphic Type: #", L"#" } + UiModule::SelectControllerOptions{ L"Graphic Type: #", L"#" } ); m_graphicTypeController->SetConverter(); m_graphicTypeController->SetSaveCallback([playerAppearanceCheat](Game::PED_GRAPHIC_TYPE newGraphicType) { playerAppearanceCheat->SetGraphicType(newGraphicType); }); + // remap + UiModule::Text* remapText = m_menuController->CreateItem(vertCont, L"", options.textSize); + m_remapController = m_menuController->CreateLatestItemController>( + remapText, + Game::Utils::GetAvailablePedRemaps(), + std::nullopt, + UiModule::SelectControllerOptions{ L"Remap: #", L"#" } + ); + m_remapController->SetConverter(); + m_remapController->SetSaveCallback([playerAppearanceCheat](Game::PED_REMAP newRemap) { + playerAppearanceCheat->SetRemap(newRemap); + }); + // lock UiModule::Text* lockText = m_menuController->CreateItem(vertCont, L"", options.textSize); auto* lockController = m_menuController->CreateLatestItemController>(