- Updated Dinput8 proxy code and VS configurations to allow for building .asi files (compatible with ThirteenAG's ASI loader
31 lines
1.7 KiB
XML
31 lines
1.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ShowAllFiles>true</ShowAllFiles>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerCommand>$(GTA2_DIR)\$(GTA2_EXE)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(GTA2_DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsi|Win32'">
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<LocalDebuggerCommand>$(GTA2_DIR)\$(GTA2_EXE)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(GTA2_DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerCommand>$(GTA2_DIR)\$(GTA2_EXE)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(GTA2_DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseAsi|Win32'">
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<LocalDebuggerCommand>$(GTA2_DIR)\$(GTA2_EXE)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(GTA2_DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseWithLogging|Win32'">
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<LocalDebuggerCommand>$(GTA2_DIR)\$(GTA2_EXE)</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(GTA2_DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project> |