Updated invisible track check
*Updated Track.hasNoMaterials to detect a track as invisible if it has no sleepers and rails
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@ -51,10 +51,10 @@ export default class Track extends SceneryObject {
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hasNoMaterials() {
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if(!this.prefab_name) return false;
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const materials = this.prefab_name.split(',');
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if(materials.length < 3) return false;
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return !this.prefab_name.split(',').some((name) => {
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return name.trim() !== 'trans-mat';
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});
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return materials[0] === 'none-slp' && materials[2] === 'trans-mat';
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}
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getStartAngleXZ() {
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