+Added SignalElements class parsing and storing extended information about signals
+Added support for standard and dwarf EHA/ERI signals extended parsing (excluding eha_top_l, eha_top_r, eha_ps_k and eri_ps_k prefabs) (signs are not being parsed yet)
+Added SignalElementsEnums const that will help to translate different signal types into one unified structure
+Added definitions for switches Rld 60E1-650_450-1_15 R / L
+Added a definition and an icon for the W31 sign
*Moved signs in the rendering queue to be after nevps and signals
+Added SpawnPoint object parser, layer and icon
*Renamed Scenery.addSpawnSignal to .addSpawnPoint
*Renamed Scenery.spawnSignals to .spawnPoints
*Minor name changes
+Added definitions and icons for signs: W32, W16, D1
+Added aliases for sign prefabs: sign_latarnia_z1, sign_latarnia_w4, w14 (to w9) d6 (to w8)
*Fixed some sign definitions still having "sign_" prefix
+Added definitions and icons for signs: W1, W13, W13a, W15, W17, W28
*Fixed text retrieval for older types of W27 and W8 signs, where the speed limit is specified in the prefab name instead of the data field
+Added separate icons for different types of signal boxes (standard, empty, skp, unknown)
*Signal boxes names no longer include [] and <> tags
*SignaBoxes are now a seperate class, not part of the Misc class
*Rotations of signal boxes are now more accurate
+Added Route class
+Added RouteRenderer
*Parts of the map rendered by different renderers are now separated into <g> groups
*Fixed signals not being parsed correctly