*Overhead signals in Extended signal rendering mode have now, just like standard signals, their labels rendered "below" them
*Cleaned up SignalExtendedRenderer's code a bit
*Fixed mechanical distant signals not having the W1 sign
*Fixed useless ";" appearing in the SVG code of signal signs
*Fixed signal signs overlapping with mechanical signals' arms
+Extended signal renderering: Signs mounted on signals can now have displayed text over them (i.e. W21 sign). During the parsing, the text string is extracted from the sign name using regex from the sign's def
*Signal signs can now have custom height and will still be rendered with proper spacing
*Order of signs rendered on signal's pole is now defined by the order in the DefinedSignalSigns dictionary
+Added rendering of signs attached to signals. If a sign is attached to a signal, attachedAs is set in the sign's def and signal has SignalElements, the sign is no longer rendered on the Signs layer but appears on the signal pole (ifextended signal rendering is enabled)
+Added definitions and icons for signal signs W1 and W18
*Extracted sign attaching logic into attachSign function
+Added signs support in the extended signals parser
+Added signal signs rendering in SignalExtendedRenderer
+Added definitions and icons for W19, W20 and W24 signal signs
*Replaced getPoleLength function of SignalExtendedRenderer with getPolePoints which gives y offsets for all major points of the pole
+Added overhead extended signals parsing and rendering
*Cleaned up SignalExtendedRenderer
*Dwarf signals now use SignalElementEnums.HeadPosition.DWARF instead of NO_POLE
*Minor bugfixes and tweaks related to extended signals
+ExtendedSignalRenderer now also draws signal bars
+ExtendedSignalRenderer automatically adjusts pole height based on the number of bars and head offset
*Tweaked pole rendering in the ExtendedSignalRenderer
*Signals are now back higher in the rendering queue than signs
*Extended signals no longer have transparent backgrounds
*Fixed missing constants related to signs attaching
+Added an attachSigns function that will attach signs near signals to these signals so in the future their icons can be rendered without overlapping
+Added Vector3.distanceSqExcludeY, .toLocal and .negate
*Fixed SceneryObject not returning valid render bounds
+Added basic SignalExtendedRenderer. It doesnt support TOPs, signs and overhead signals yet
+Added SignalElementsEnums.HeadPosition.NO_POLE (used by dwarf signals) and .OVERHEAD
*Empty extended signals signs entries are no more being stored in the array
+Added new SignalType.DWARF_DOUBLE
+Added extended parsing support for dwarf signals eha_ps_k and eri_ps_k
+Added simple extended parsing support for signals' signs
*Cutting off empty units at the end in SignalElementsParserCommon.getUnits now can be disabled with a param
+Added SignalElements class parsing and storing extended information about signals
+Added support for standard and dwarf EHA/ERI signals extended parsing (excluding eha_top_l, eha_top_r, eha_ps_k and eri_ps_k prefabs) (signs are not being parsed yet)
+Added SignalElementsEnums const that will help to translate different signal types into one unified structure
+Added definitions for switches Rld 60E1-650_450-1_15 R / L
+Added a definition and an icon for the W31 sign
*Moved signs in the rendering queue to be after nevps and signals
*Tweaked track color mode legend labels
*Tweaked SideMenu.css
*Track color mode select and legend is now hidden if the tracks layer is not active
*Track hover info checkbox is now hidden if the tracks layer is not active
+Added track color mode legend
*Refactored track color mode resolving
*Renamed SelTrackColorMode to TrackColorModeSelect and moved it to a separate directory
+Added an option to disable fetching of the sceneries list (enabled by default in the repo version)
*Fixed side menu being too high
*Sped up side menu transition
+Added sceneriesListService.js to manage the version date of the built-in sceneries
*Built-in sceneries info json file is now expected to have .list block and .info block with .versionDate property
+Added built-in sceneries list (sceneries are not provided with the repo due to copyright reasons)
*Renamed FileSelect to CustomFileSelect
*Updated README.md
+Added SpawnPoint object parser, layer and icon
*Renamed Scenery.addSpawnSignal to .addSpawnPoint
*Renamed Scenery.spawnSignals to .spawnPoints
*Minor name changes
*Removed unnecessary spaces in SVG transforms of some map elements
*Changed the loading indicator text color
*Fixed an issue where the W28 sign sometimes had no text
*Scenery objects without a type name are now ignored
*Improved detection of signs (D0, D1, Z1 were sometimes not recognized)
*Improved detection of mechanical signals
*Improved automatic detection of radii for Rlds-type switches