+Added option to color the tracks by type or their slope
*Slightly refactored TrackRenderer component
*Fixed points calculations in StandardTrack to include track's slope
+Added AngleHelper
*Signals names are no longer always rendered horizontally
*Fixed a minor rendering bug accuring when routes were rotated at exactly 180 deg
*Fixed PointTrack rot field being in radians instead of degrees
+Added rx, ry, rz fields to SceneryObject class
*Modified all classes inheriting from SceneryObject to use its rotation fields instead of own "rot" field
*Fixed route names not being rendered correctly on single track routes
*Separated scenery layers rendering from SceneryRoot to SceneryLayer component
*Fixed TrackObjects not always being correctly recognised as Signals
*Fixed getPrintableSignalName not working with the old Signal syntax
+Added Route class
+Added RouteRenderer
*Parts of the map rendered by different renderers are now separated into <g> groups
*Fixed signals not being parsed correctly
+Added SceneryObject class. All objects like Track, TrackObject, Switch inherit from it.
*Switches now use applyObject instead of applySwitch. All SceneryObejct based objects can be applied after scenery load